Updates to stuff I missed in the other blog post. I bolded what I consider to be important and worth noting.
General
•The 33% spell damage bonus on +healing affects enchants, gems, and all the other items, however it doesn't include temporary buffs, some BC leveling greens with "of the..." stats, and some Zul'Gurub items. (UPDATED)
•The next flying mount (Cenarion Expedition) will be a Swift Hippogryph, which one will have the same speed as the Swift Gryphon and Wind Rider (280%). (UPDATED)
•Escape Artist has now a 1 min 45sec cooldown.
•All Disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking).
•Auction's duration have been changed to 12, 24 or 48 hours. Also deposit prices for all duration will be the same.
•Auction House will now sort server side. If multiple pages exist you will be able to sort across all pages.
•You will now be able to ctrl-click a recipe to preview the item the recipe will create in the dressing room.
•Ogri'la Faction Vendor: This vendor now sells potions useable anywhere for a large number of Apexis Shards. 50 shards, as good as super mana/heal pots.
•New Flying Mount added. Requires 2,000g and Exalted with Cenarion Expedition. 280% Speed.
•Healing Reduction effects now affect all Drain spells and abilities (i.e. Mortal Strike vs Drain Life)
•Level 20-60 Quest EXP has been increased, while EXP to Level has been decreased.
•Guild Banks added to the game.
•New Arena Relics have been added for more talent specs, and existing Relics have been renamed to create a more consistent naming convention.
•1/3rd of +Healing will count as +Dmg
Mages
•New spell: Ritual of Refreshment, Soulwell like spell for mages that allows players to grab what they want, it gives Manabiscuits, which restore 7500 health and 7200 mana over 30 seconds. (UPDATED)
Druids
•A Feral-focused set will be available in season 3. This set have no plus to healing on it and will be focused on Feral statistics. (UPDATED)
•Items that grant attack power in Cat, Bear, Dire Bear, and Moonkin forms will get a boost in the amount of attack power they give. (UPDATED)
•/cancelform will be recognized instantly. It should work the same way as /dismount works currently.
•Tranquility now receives added benefits from +Damage and +Healing.
•Cure Poison and Abolish Poison may now be cast in Tree of Life form.
•Remove Curse may now be cast in Moonkin form.
•Rebirth cooldown reduced to 20 minutes
•Intensity increased to 10/20/30% mana regeneration
Warriors
•Improved Berserker Stance provide threat reduction by 2/4/6/8/10% while in Berserker Stance. (UPDATED)
•Weapon Mastery has been changed to reduce the duration of Disarm effects by 25/50%.
•Mace Specialization proc has been reduced.
•Mace Specialization Rage increased to 7.
•Tactical Mastery now greatly increases threat from Mortal Strike and Bloodthirst while in Defensive Stance.
•Devastate now combines the effects of Sunder Armor into it's effect, and is affected by all talents and items that affect Sunder Armor.
Rogues
•Poisons will enchant your weapons for 1 hour instead of 30 minutes.
•Fleet Footed increased to 15% speed increase
•Deadly Throw travel speed is being significantly increased.
•Deadly Throw snare duration is being slightly increased by 1 second.
•Deadly Throw no longer triggers Ruthlessness.
•Ruthlessness now only affects melee Finishing Moves.
•Blind will no longer require a reagent. It will also be changed to a ranged physical attack, will share the same diminish category as Cyclone, and diminish in PvE as well as PvP. It will no longer be considered a poison.
•Shadowstep may now be used while not in stealth.
•Shadowstep reduces threat caused by your next Ambush, Garrote, or Backstab by 50%.
•Shadowstep cooldown increased to 40 seconds.
•Dirty Deeds increases the damage of special attacks by 10%/20% against targets that are below 35% health in addition to its current effect.
•Hemorrhage has an incoming buff.
Paladins
•Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
•Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
•Exorcism's mana cost has been lowered.
•Holy Wrath's mana cost has been lowered.
•Hammer of Wrath's mana cost has been lowered.
•Vengeance has been increased to 30 seconds.
•Improved Seal of the Crusader effect added to base abilitiy.
•Improved Seal of the Crusader now gives the effects of Sanctified Crusader.
•New Talent - Sanctified Seals: Increases your chance to critically hit with all spells and melee by 1/2/3%, and reduces the chance your Seals can be dispelled by 33/66/100%.
•Crusader Strike cooldown is being reduced to 6 seconds.
unters
•Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
•Serpent Sting, Immolation Trap and Explosive Trap now all gain additional damage based on 10% of your ranged attack power.
•Wyvern Sting (Survival) is now instant cast and has a maximum duration of 10 seconds in PvP.
•New 20 and 24 slot ammo pouches and quivers will be added to the Game.
•Arcane Shot (Rank 6+) will now dispel 1 Magic effect in addition to damage.
Fishing
•Fish Tracking may be learned from a journal, fished from crates.
•New fish added near Karazhan and Zul'Aman.
Jewelcrafting
•A new meta gem will be added to the game, with similar stats to Relentless Earthstorm Diamond. (UPDATED)
Raids & Dungeons
• New daily quests are available in the Lower City for 5 man heroic and non-heroic dungeons (Once at a time, a bit like battlegroundw weekends, each day you will get quests for a different dungeons). The following non-heroic dungeons are concerned : Shattered Halls, Steamvault, Shadow Labyrinth, Black Morass, Botanica, Mechanar, and Arcatraz. All dungeons will get quests in Heroic mode. If you're getting the non-heroic and the heroic quest on the same day for the same dungeon, you can complete both by running it in heroic mode once. Non heroic quests will reward you with a Ethereum Prison Key (various reputation), gold, and reputation with the Consortium. Heroic quests will give you 2 Badges of Justice, gold, and reputation with the Consortium.
•Mobs inside Sethekk Halls will now continue to award Lower City reputation all the way into Exalted. Previously they stopped giving reputation in non-heroic mode just before players hit revered.
•The number of creatures that must be killed in the Karazhan Servants Quarters area before a miniboss spawns has been reduced.
•New Daily quests for heroic and select non-heroic instances.
•New 10-Man Raid - Zul'Aman, Zul'Aman is complete and now only needs time on the PTR.
•Heroic Badges drop from Zul'aman and Karazhan bosses
•New Title - Champion of the Naaru: Awarded to those who complete the Tempest Keep attunement quest at level 70.
Zul'Aman
•For more infos, check Zul'Aman Preview
•Zul'Aman will be a 10-person raid zone
•Zul'Aman will be on a quicker reset than 7 days (some might call this "casual")
•Zul'Aman will be MORE difficult than Karazhan and drop better loot (some might call this hardcore)
•Zul'Aman will feature 6 bosses and it's our goal that you can kill them all in one night -- perhaps 2-3 hour clear times (some might call this casual)
•Heroic Badges drop from Zul'aman bosses
•Zul'Aman will not have a key requirement. Nor will it have an attunement quest\ (some might call this casual)
•Zul'Aman will have a VERY challenging timed quest for those who choose to participate in it. This *will be* hardcore and will be very rewarding. Players do not have to engage in the timed run (very similar to the Baron run in Stratholme)
•We're tuning the first boss in Zul'Aman to require less raid coordination than some other raid bosses. He will still hit very hard so you'll need to be geared properly but it won't take 15 minutes to explain the fight. It will be a simple yet challenging fight. The other boss fights get more complex and challenging from there. If players want a basis of comparison, imagine the tuning of ZA started around Nightbane/Prince difficulty and ramped up from there.
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2 comments:
the mage refreshments thing... is totally a fucking table.
50 charges, you can take as many as you want.
yar. amazing.
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